PlayerSheet

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Mythras

Ready for play
Identity
Background, Community & Family
Characteristics & Attributes
CharacteristicOriginalMax.Current
Strength—
Constitution—
Size—
Dexterity—
Intelligence—
Power—
Charisma—
AttributeOriginalCurrent
Action points—
Damage modifier—
Experience modifier—
Healing rate—
Initiative bonus—
Luck points—
Movement rate—
Standard skills
SkillBasicFTIncrease%
Athletics——
Boating——
Brawn——
Conceal——
Customs——
Dance——
Deceit——
Drive——
Endurance——
Evade——
First Aid——
Influence——
Insight——
Locale——
Perception——
Ride——
Sing——
Stealth——
Swim——
Unarmed——
Willpower——
Professional skills & Languages
SkillBasicFTIncrease%
——
——
——
——
——
——
——
——
——
——
——
——
——
——
——

Languages

LanguageFT%
Contacts, Allies & Enemies
Money & Wealth
Magic points
Experience rolls
Magic skills
SkillBasicFTIncrease%
Passions
Passion%
Resistances
SkillBasic%
BrawnSTR + SIZ—
EnduranceCON × 2—
EvadeDEX × 2—
WillpowerPOW × 2—
Equipment & Armour

Miscellaneous equipment

ArmourEquippedLocationsAPCurrent APENCNotes
Movement
Movement typeMove
Walk—
Run—
Sprint—
Jump, horizontal—
Jump, vertical—
Swim—
Abilities

Spells & Powers

Persistent injuries & combat notes
Hit locations
d20LocationArmour PointsMaximum HPCurrent HP
19–20Head——
16–18Left arm——
13–15Right arm——
10–12Chest——
7–9Abdomen——
4–6Left leg——
1–3Right leg——
Fatigue
Skill grade
—
Movement
—
Initiative penalty
—
Action Points penalty
—
Recovery period
—
Rest to recover one level
—
Activities
—

Rest times are for exertion; other causes may recover differently.

Condition/effectScope/locationEffectAP modifierDurationPersistent
Combat styles
Style nameWeaponsTraitBasicIncrease%
——
——
——
——
Weapons & Shields
Melee weapons & Shields
WeaponEquippedENCCombat styleDamageSizeTraitsCombat effectsAPMaximum HPCurrent HP
Shields
ShieldEquippedENCCombat styleDamageSizeCombat effectsTraitsBlock locationsAPMaximum HPCurrent HP
Ranged weapons
WeaponEquippedENCCombat styleDamageDMForceLoadRangeCombat effectsImpale sizeTraitsAmmunitionCurrent ammunitionCapacityAPMaximum HPCurrent HP

History

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    Final difficulty Standard Target —